Game reviews

Tekken 3 review: the step to the side that opened the ring

TEKKEN 3 Jin Kazama Namco System 12 real arcade gameplay 4K 60FPS
Video: TEKKEN 3 Jin Kazama Namco System 12 real arcade gameplay 4K 60FPS · FIGHTERS CHOICE Arcade · YouTube

The verdict: the moment a polygon fighter stopped just looking three dimensional and started playing that way.

Made by
Namco
Released
Arcade, Japan and North America, March 1997
Genre
Fighting

A kick comes in low and fast. You do not block it and you do not jump. You simply step to the side, and it goes past. That small movement is the heart of Tekken 3, and it quietly changed the shape of the fight.

Why does a sidestep change everything?

Before this, three dimensional fighters mostly looked three dimensional. Underneath, most of the fighting still happened on a line. Tekken 3 adds a sidestepping ability to every character, not just a few, and that makes the background a real place. A big straight attack that used to be safe can now be dodged by someone who reads it and steps out of its path.

The jumps came back down to earth too. Fighters leap to more reasonable heights, so jumping can no longer dodge every ground attack. Together those two changes push players toward reading each other rather than escaping upward. The fight gets closer, more deliberate, and much more readable for the people watching.

A single new direction to move in can be worth more than a hundred new moves.

A new cast, a new generation

The story jumps nineteen years ahead, which let the game clear the stage for new faces. Jin Kazama, Ling Xiaoyu and Bryan Fury all debut here, and each of them became the favorite of somebody's group of friends. It was also the first game built on the Namco System 12 hardware, and in the arcade the animation looked smoother and quicker than the fighters people had known.

That combination, a clearer fighting system and characters people could claim, is why it felt like a new beginning rather than a third chapter.

What we checked
Tekken 3 is a fighting game developed and published by Namco, released in arcades in Japan and North America in March 1997. It was the first game built on the Namco System 12 arcade hardware. It adds a sidestepping ability to every character, and fighters jump lower than in earlier games, so jumping can no longer dodge every ground attack. Its new cast included Jin Kazama, Ling Xiaoyu and Bryan Fury.
Source: Tekken 3 · Wikipedia (checked September 14, 2026)

What it meant back then

In late nineties America, this was the cabinet with the crowd. Mall arcades had thinned out, but the ones that stayed open kept a Tekken 3 machine near the entrance, and it was always busy. Kids lined up quarters on the ledge to hold their place. You saw it at the bowling alley on league night and in the movie theater lobby next to the air hockey table. Everybody had a character, and picking someone else's main was a small act of war.

Playing it today

It remains one of the easiest fighting games to hand a newcomer. Mash a little, and something cool happens; play a little longer, and the sidestep starts to make sense. If you want to show someone why people loved this era of fighting games, this is still the one to start with.

Which character did you claim as yours, and did anyone in your group dare to pick them?