NFL Blitz review: football with the rulebook torn out
The verdict: a football game that understood the arcade better than it understood football, and was right to.
- Made by
- Midway, development team led by Mark Turmell and Sal Divita
- Released
- Arcade, North America, November 1997
- Genre
- Arcade American football
Pick a team. Pick a play from a handful of big panels. Snap the ball. That is the whole ritual, and it takes less time than it takes to explain a real formation. NFL Blitz looked at the sport on Sunday television and kept exactly the parts a twelve year old cared about.
Why did it throw out the rules?
Football video games of the time loved their menus. You could spend more of your quarter choosing a play than running one. Blitz cut straight through that. There are no penalties and no substitutions, and nobody blows a whistle when a defender does something unspeakable. Late hits are not a mistake here; they are a feature, and the game will let you throw dropkicks at a man who has already been tackled.
That sounds like a joke, and it partly is. But it is also a design choice about pace. Every rule that stops the clock in a real game is a rule that keeps a player standing at a cabinet doing nothing. Remove them and the only thing left is the next snap.
An arcade sports game does not need the sport. It needs the moment the sport is famous for.
Seven on seven, and nothing in the way
The field is thinned to seven-on-seven, so every receiver is someone you can actually track and every blitz is something you can actually see coming, or fail to. The players are cartoonishly fast, the passes fly absurdly far, and a single broken tackle can go the length of the field. Yet it kept a full NFL license, so the jerseys were real and the arguments about teams were real too.
The people who built it were led by Mark Turmell and Sal Divita, the same names behind NBA Jam, and you can feel the family resemblance: real teams, fake physics, and a loud voice in the machine.
NFL Blitz was developed and published by Midway for the arcade, reaching North American arcades in November 1997. The team was led by Mark Turmell and Sal Divita, who had been behind NBA Jam. The game uses seven-on-seven teams, has no penalties and no substitutions, and carries a full NFL license.
Source: NFL Blitz (1997 video game) · Wikipedia (checked September 14, 2026)
What it meant back then
In the late nineties this was the cabinet that pulled older kids back into the arcade. You found it at the pizza place after a Little League game, at the bowling alley while your parents finished their league night, in the corner of a mall arcade where the fighting games had started to feel like homework. Two friends at the controls, three more behind them yelling plays they had no right to call. It was football you could argue about with your mouth full.
Playing it today
Blitz is still ridiculous, and that is the pleasure. It asks nothing of you but a sense of timing and a willingness to be humiliated by a friend who has one play he runs every single down. If you want to see how an arcade makes a slow sport fast, start here.
Who was the friend who always picked the same play, and did it ever stop working?