Ninja Issen review: a one-person love letter to arcade ninjas
The verdict: a game made by someone who knows the old ninja playbook by heart, built around one trick, the sword-throw teleport, that moves everything else on the screen.
- Made by
- ASTEROID-J, a one-person studio in Korea
- Published by
- CFK
- Released
- November 22, 2023 (Steam)
- Genre
- Retro ninja action
- Play it on
- Steam
Nobody paid us for this review, and the game did not come from the developer.
At the arcade, the ninja cabinets always had a crowd. The hero threw stars, swung a blade and ran up walls, which was pretty much everything we wanted to do ourselves. Ninja Issen was made by someone who carries that same memory. On its Steam page, the developer calls it a game made out of admiration for the ninja games of the classic 8-bit and 16-bit era.
A game one person made
ASTEROID-J, the studio behind Ninja Issen, is one person. Jang Won-sun spent sixteen years in the game industry. In an interview, Jang said that without a hit on the résumé the doors started closing, and that going solo was the way forward. That tells you what kind of game this is: not the product of a big team splitting up the work, but one person pushing something they love all the way to the end. Before launch, more than 400 visitors came through its booth at the G-Star game show in Korea.
Ninja Issen is an action game made by ASTEROID-J, which the Korean trade outlet Kyunghyang Games describes as a one-person studio. The same article says the studio's head, Jang Won-sun, spent 16 years working in the game industry. It also reports that more than 400 visitors stopped by the game's booth at the G-Star show.
Source: Kyunghyang Games (Korean) · ASTEROID-J takes on PC and console with the action game Ninja Issen (checked September 17, 2026)
Throw the sword, go where it lands
Everything in this game turns on the teleport. Kiba, the hero, throws his katana at a spot and blinks to wherever it sticks. He uses that one move to cross the gaps between tall buildings and to slip past traps. Because the weapon is also the way you move, deciding where to throw the blade is the same as deciding which way to go.
Shuriken handle enemies at a distance, and they can knock incoming shots off course. Katana up close, shuriken from afar, and when the way is blocked, throw and follow. The old ninja games did all of that with two or three buttons, and this one keeps the controls just as tight.
Every boss is a pattern test
A boss waits at the end of each stage. Knock its health down far enough and the fight shifts into a new phase with meaner attacks. On some bosses you can break off parts of the body, and the attack pattern changes with them. Memorize the pattern, find the opening: the same lesson we paid for one quarter at a time.
Memorize the pattern, find the opening. The lesson we paid for in quarters still works here.
What it meant back then
Hardly anyone made it to the end of an arcade ninja game. We were always short on quarters, and there was always someone behind us waiting for a turn. So the games we never finished stuck with us longer than the ones we did. Ninja Issen gives you that ending you never saw, and this time you can take your time at home.
Playing it now
The stage is a cyberpunk city full of neon, so this is not a straight copy of an old game. Still, the waves of enemies and the thrill of cutting them down in one pass follow the arcade playbook exactly. Games made by one person show clearly what that person loved. In this one, you can see how much its maker loved the old ninja games.
The hands that used to pick the ninja cabinet at the arcade, what are they playing these days?