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    <title>ARCADEWONDER · Arcade game reviews</title>
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    <description>One arcade game at a time: what made it work as a design, and what it meant to the people standing in front of the cabinet.</description>
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    <lastBuildDate>Thu, 17 Sep 2026 09:00:00 +0900</lastBuildDate>
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      <title>Shinobi review: the ninja who had to save the kids first</title>
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      <pubDate>Thu, 17 Sep 2026 09:00:00 +0900</pubDate>
      <description>Shinobi gave you endless throwing stars, one hit of life, and hostages to reach before the boss. A review of the Sega ninja game and its crowded arcades.</description>
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      <title>Rastan review: a barbarian who swings like he means it</title>
      <link>https://arcadewonder.com/review/rastan/</link>
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      <pubDate>Thu, 17 Sep 2026 09:00:00 +0900</pubDate>
      <description>Rastan gave you a sword, a jump you could steer, and weapons that never lasted. A review of the Taito barbarian game and the dim arcades it fit so well.</description>
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      <title>Ninja Issen review: a one-person love letter to arcade ninjas</title>
      <link>https://arcadewonder.com/indie/ninja-issen/</link>
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      <pubDate>Thu, 17 Sep 2026 09:00:00 +0900</pubDate>
      <description>A one-person Korean studio built Ninja Issen as a tribute to 8-bit and 16-bit ninja games. We play it as people who fed quarters to the originals.</description>
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      <title>Altered Beast review: walk, punch, and wait to transform</title>
      <link>https://arcadewonder.com/review/altered-beast/</link>
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      <pubDate>Thu, 17 Sep 2026 09:00:00 +0900</pubDate>
      <description>Altered Beast made you punch your way to three power-ups before it let you become a monster. A review of the Sega brawler and the arcades it grew up in.</description>
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      <title>Ikari Warriors review: the joystick that turned in your hand</title>
      <link>https://arcadewonder.com/review/ikari-warriors/</link>
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      <pubDate>Wed, 16 Sep 2026 09:00:00 +0900</pubDate>
      <description>Ikari Warriors let you walk one way and shoot another by twisting the stick itself. A review of the SNK run and gun and the co-op cabinets it filled.</description>
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      <title>Commando review: one soldier, one direction, no way back</title>
      <link>https://arcadewonder.com/review/commando/</link>
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      <pubDate>Wed, 16 Sep 2026 09:00:00 +0900</pubDate>
      <description>Commando dropped one soldier in a jungle and told him to walk north through an army. A review of the Capcom run and gun that every war game copied.</description>
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      <title>Bad Dudes review: a ninja brawl built on one silly question</title>
      <link>https://arcadewonder.com/review/bad-dudes/</link>
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      <pubDate>Wed, 16 Sep 2026 09:00:00 +0900</pubDate>
      <description>Bad Dudes asked if you were bad enough to rescue the President, then gave you a punch button and a street full of ninjas. A review of the Data East brawler.</description>
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      <title>Donkey Kong review: the climb that taught games to jump</title>
      <link>https://arcadewonder.com/review/donkey-kong/</link>
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      <pubDate>Tue, 15 Sep 2026 09:00:00 +0900</pubDate>
      <description>Donkey Kong gave arcade players a story, a hero who could jump and a building to climb. A review of the Nintendo classic and the American arcades it took over.</description>
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      <title>Defender review: the machine that dared you to walk up</title>
      <link>https://arcadewonder.com/review/defender/</link>
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      <pubDate>Tue, 15 Sep 2026 09:00:00 +0900</pubDate>
      <description>Defender asked for five buttons, a joystick and a lot of nerve before it gave anything back. A review of the Williams shooter players still talk about.</description>
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      <title>Centipede review: the garden that fought back</title>
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      <pubDate>Tue, 15 Sep 2026 09:00:00 +0900</pubDate>
      <description>Centipede turned every shot into a new obstacle and handed it all to a trackball. A review of the Atari shooter and the arcades where everyone played it.</description>
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      <title>Space Invaders review: the march that got faster as you won</title>
      <link>https://arcadewonder.com/review/space-invaders/</link>
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      <pubDate>Mon, 14 Sep 2026 09:00:00 +0900</pubDate>
      <description>Space Invaders turned every hit into more pressure, and the march got faster the better you played. A review of the Taito shooter that filled American arcades.</description>
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      <title>Missile Command review: the game you were never meant to win</title>
      <link>https://arcadewonder.com/review/missile-command/</link>
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      <pubDate>Mon, 14 Sep 2026 09:00:00 +0900</pubDate>
      <description>Missile Command asked you to protect cities you knew you would lose. A review of the Atari trackball game and the Cold War arcades it stood in.</description>
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      <title>Asteroids review: the ship that would not stop drifting</title>
      <link>https://arcadewonder.com/review/asteroids/</link>
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      <pubDate>Mon, 14 Sep 2026 09:00:00 +0900</pubDate>
      <description>Asteroids made you fight your own momentum before you ever fought a rock. A review of the Atari vector shooter and the arcades that glowed with it.</description>
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      <title>Pac-Man review: the maze everyone was allowed to lose</title>
      <link>https://arcadewonder.com/review/pac-man/</link>
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      <pubDate>Sat, 12 Sep 2026 09:00:00 +0900</pubDate>
      <description>Pac-Man let beginners stay on the screen, and that is why everybody remembers it. A review of the 1980 Namco maze game and the room it lived in.</description>
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